Jul 19, 2006, 11:03 AM // 11:03
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Quote:
Originally Posted by Jo0Lz
Still, this is a really neat idea.
I think that the cap of 250 items for materials should be 500 aswell.
For my guildies, I store alot of stuff, having 4 stacks of 250 bones, well that's not needed, but I wished I could just store 500 and sell the rest.
/me hopes for more storage improvements.
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i also hope for improvements, but i dont think arenanet will, otherwise they would have had them instead of a more or less usless material tab.
i belive that, if they could have added better overall storage they would have, instead of adding material storage, and still having the problem they had beforer (hence twice the work).
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Jul 19, 2006, 11:05 AM // 11:05
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#22
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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I like this idea a lot. A few suggestions though:
make the dye-vault a shared storage like all else.
make the key-ring an upgrade for your belt pouch.
character based storage would be nice for quest items (although you need to bring them with you on quests... so why store them?), armor and holiday masks. The rest is fine in a shared storage.
A guild storage would also be a nice idea Where was that thread again...
Last edited by Sjeng; Jul 19, 2006 at 11:45 AM // 11:45..
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Jul 19, 2006, 11:09 AM // 11:09
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#23
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Quote:
Originally Posted by Sjeng
I like this idea a lot. A few suggestions though:
make the dye-vault a shared storage like all else.
make the key-ring an upgrade for your belt pouch.
character based storage would be nice for quest items (although you need to bring them with you on quests... so why store them?), armor and holiday masks. The rest is fine in a shared storage.
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Farming/knowing you are not going to the quest area, thus no point taking up a backpack slot.
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Jul 19, 2006, 11:44 AM // 11:44
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#24
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
Originally Posted by Raiin Maker
Farming/knowing you are not going to the quest area, thus no point taking up a backpack slot.
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Farming quest items? For selling them to people too lazy to do the quest? (Althea's ashes? lost son's letter?) Not something Anet will approve of, so don't expect storage for quest items.
Not going to the quest area? Doing the quest later? Well, tough. Like you're gonna accept 50 quests that require you to carry an item and not finishing any of them. Don't take the quest then or abandon it.
(PS: Anet: stacking the elonian mirrors would be nice though)
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Jul 19, 2006, 11:48 AM // 11:48
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#25
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Quote:
Originally Posted by Sjeng
Farming quest items? For selling them to people too lazy to do the quest? (Althea's ashes? lost son's letter?) Not something Anet will approve of, so don't expect storage for quest items.
Not going to the quest area? Doing the quest later? Well, tough. Like you're gonna accept 50 quests that require you to carry an item and not finishing any of them. Don't take the quest then or abandon it.
(PS: Anet: stacking the elonian mirrors would be nice though)
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I meant when farming an area for drops you dont want to have quest items in your pack, taking up slots that useful dropscould be stored in.
I also take every quest when i get into a new town, and usally very rarely finish them, i dislike abandoning quests, as then i forget where i recived them, in that instance, a quest tab would be very useful.
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Jul 19, 2006, 12:22 PM // 12:22
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#26
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Well, the I'd suggest another upgrade rune for your bags, so you get more general storage, because what's the point of a quest item storage when there are only so many quest items, and when finished with the quest you'll be left with useless storage space...
quest item storage = kinda useless imo.
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Jul 19, 2006, 12:25 PM // 12:25
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#27
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Quote:
Originally Posted by Sjeng
Well, the I'd suggest another upgrade rune for your bags, so you get more general storage, because what's the point of a quest item storage when there are only so many quest items, and when finished with the quest you'll be left with useless storage space...
quest item storage = kinda useless imo.
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What i want to know is how come we can store more in our invisible backpacks then the storage agents can in their GIANT chest?
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Jul 19, 2006, 01:39 PM // 13:39
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#28
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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I'd be happy if they just added dyes to the material tab, but I can't say I wouldn't be thrilled to see everything the OP put together.
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Jul 20, 2006, 07:54 AM // 07:54
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#29
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Ascalonian Squire
Join Date: Jun 2006
Guild: Crimson Lukoi
Profession: N/A
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Here's my idea for guild vault storage. Please read the text in the image carefully, as it explains everything you will see.
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Jul 20, 2006, 08:04 AM // 08:04
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#30
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Academy Page
Join Date: May 2006
Location: Minnesota
Guild: Guildless & Looking
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Damn..you put a lot of thought into this. I'm liking what I see, and although the storage update we had was nice, there is always room for improvement. Armor storage would be nice. My monk has too much armor -_-
/signed
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Jul 20, 2006, 12:59 PM // 12:59
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#32
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Keys and dyes are great ideas for extra storage, so would weapons and/or armour. But why in gods name are people wanting Rune storage?! The most i ever have is a Major Vigour that i'm saving to put on my new character.
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Jul 20, 2006, 02:50 PM // 14:50
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#33
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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The key ring idea is the best and only storage upgrade I would like to see. Placed on the character, not in the storage box, with a limit of 10 of each key.
(Most chest runs get you 3-5 chests, so 10 should be more than enough)
The only reason I don't want to see upgraded storage is because of hoarding. Prices for items are already out of balance. With the mass farming going on in the game, I can see a people hoarding the most popular items to sell them for outrageously inflated prices down the road.
I love to see inventory blowouts, as it lets new and middle experienced players get their hands on weapon/items that they would not be able to afford otherwise. With extra storage, this will all but cease to exist and the blowout prices would likely increase also.
Extra storage is a bad idea.
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Jul 20, 2006, 03:04 PM // 15:04
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#34
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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It's a really nice idea, but i don't think there needs to be personal storage. Each character has slots and thats definately enough. I do like the organization ideas though, like keychains/dyes. And OMG, a storage tab just for ruins??? hmmm maybe GW could start up an in-game-real-estate biz for all the pack-rats of the game! We could all own houses and fill them with crap :P
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Jul 20, 2006, 03:33 PM // 15:33
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#36
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Let's see. Key ring, runes, dyes, quest items. That's at least four more expansions.
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Jul 20, 2006, 03:55 PM // 15:55
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#37
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Ascalonian Squire
Join Date: Mar 2006
Guild: gold
Profession: E/R
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kool
great idea we all want more storage dont think its going to happen thanks for the pic the idea that server space is not that real becues your only talking about only a verry small amount of real storage space if they charged a fee of 10.00 per tab or something like that they could make enough to cover the cost of dev and storage
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Jul 22, 2006, 08:56 PM // 20:56
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#38
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Academy Page
Join Date: May 2005
Guild: Defenders of Gods
Profession: N/Me
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This is some great work, I would LOVE to see this, as well as an Armor/Headgear closet...
http://www.guildwarsguru.com/forum/s...php?t=10000147
Not sure about rune storage, or a keyring in the vault (however, a keyring inside the belt pouch, as someone else suggested...) I like the dye storage locker though.
-M
Last edited by Mouser; Jul 22, 2006 at 09:01 PM // 21:01..
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Jul 22, 2006, 08:59 PM // 20:59
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#39
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Its too bad that ANet will just write this idea off and do something half baked.
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Nov 07, 2006, 10:22 PM // 22:22
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#40
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Blood Lotus Syndicate
Profession: Mo/
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Good ideas, id like to see a dye and key storage and maybe an armor storage (my monk has four sets, and I use them all, im not a pack rat), and maybe not have a rune storage but just make runes stackable since i only keep vigor and attunement runes atm
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